07.21.08
by Taelorn
We feel like weve addressed most of the crucial skill issues with the changes in the recent builds, so weve been looking at addressing high-end ship issues. As always, everything contained here is subject to change. If theres something specific …
07.16.08
by Snap
Hi, everyone. I’m Snap, the “new guy” in DevCo as of a couple months ago (see Brady’s welcome devlog). Working on Pirates of the Burning Sea, with all the amazing folks here at Flying Lab Software, …
06.25.08
by Misha
I spend most of my day dealing with support incidents along those lines. Everyone has a good reason why their particular claim is worthy. On the one hand, we should reimburse anything anyone wants. It’s a matter of customer goodwill. …
06.23.08
by GM Yardarm
Making videos from screen captured content can seem daunting at first. But, with a little practice you can be throwing together great videos of your moments in game. This guide can help you get started in creating your …
06.20.08
by Joe
Starting a week or so after the 1.4 patch went live we posted a survey in the launcher. It asked what you thought of the new changes that came in with the patch. Quite a few of you …
06.18.08
by Rusty
Now that we’re finishing off 1.5, I thought I’d tell you about our upcoming plans for how we’re going to market Pirates. We’ve been waiting on 1.5 as it has lots of great fit and finish features that improve the …
06.17.08
by mattt
We love player input at Flying Lab, we really do. We apply player feedback from the various forums (especially “In Concept”) to many different aspects of the game. So when the epic mission strike team started work on Fortaleza da …
06.16.08
by nathanl
Hey all, this is Nate the Environment Lead at FLS. I’ve been with the company for 3 years now and have made a lot of towns/areas for the game in that time. It’s an incredibly fun and educational experience …
06.11.08
by GavinIrby
Since moving from the content department to design, I’ve been tasked with maintaining balance among the various outfittings available for your ship or avatar. As a result, I’ve modified the majority of items in the game to one degree or …
06.09.08
by BSharp
The content of this devlog is aimed at aspiring artists and art directors. Be warned: it won’t discuss our game directly, but instead concentrates on more abstract, but larger issues behind the creation of art for games in general.
As …
06.05.08
by fraxl
This patch, the UI strike team wanted to focus on some of the biggest sources of strife for our players, based on what we see in playtests and hear about on the forums. We also wanted to get started …
06.04.08
by Brady
It’s been a long time since I’ve written a devlog, so I should probably start with a brief introduction. My name is Brady, and I took over as lead programmer several months ago when Joe moved up to the …
06.04.08
by Gray Noten
Aether asked me to write up a description of how we communicate operational issues and outages, both planned and unplanned. Read on to see how we will tell you when the Datacenter catches fire!
05.29.08
by isildur
Rusty asked me what we think about ganking. Ganking has a long and difficult history within our design and development process, so it’s a hard question to answer with a simple ‘we hate it’ or ‘we love it.’
05.27.08
by HighLevelMob?
I’m prepared to call Pirates of the Burning Sea a fairly “realistic” game, at least compared with other MMOs. For those of us who were getting a little weary of playing orcs, elves, hobbits, and the like, taking control of …
05.22.08
by Joe
What to expect in 1.5
Every month I write one of these “patch introduction” devlogs and every month it’s the same: Features! Features! Features! This one is different. After spending a few months packing a few big features into each patch, …
05.19.08
by TheresaP
Pirates of the Burning Sea players are invited to join the Boarding Party! The Boarding Party is a team representing the top echelon of the Pirates of the Burning Sea community—for maximum fun. This group strengthens the connection …
05.19.08
by Misha
Aether’s been hounding me to do a devlog on what’s going on in Customer Service. I keep telling him we’re too busy trying to respond to incidents; we don’t have time for his nonsense. But he’s a persistent fellow so …
05.16.08
by ktatroe
It’s been just shy of a week since we turned on the new user content system in a “live, but testing” mode, and we’re now ready to call the system just plain “live”. Read the rest…
05.07.08
by Taelorn
If you havent read about the general skill changes, check the start of the first devlog in this series. You can find it here. The general changes to Cutthroat(new pirates) are linked to the new Buccaneer career. …